Creating Your Perfect Editor Layout in Unity

Andrea Zilio
2 min readApr 11, 2021

The default editor layout comes with a number of windows. The “Scene” is where you work. Under “Game” you can see the actual game. The “Hierarchy” shows your scenes and objects. Under projects you see all your assets and packages. The console is just that… a console, helpful for debugging. And an Inspector which shows you all the details of the currently selected object.

Here is the default layout:

It is certainly a matter of taste, but personally I find the default layout is not very clear and information that should be together is distributed.

But Unity allows you to change the layout. Simply drag and drop the header tab of a window to another location and it “docks” there.

You can adjust it to whatever way you like it.

My favored layout looks like this:

I like the game view directly bellow the scene view. The project assets and packages are right bellow the scenes. And the inspector shows me the details right next to the object or asset. For me that’s perfect.

What is your favored Unity layout?

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Andrea Zilio

Passionate Game Developer and Learning Expert. I love to create games and interactive experiences using Unity, Articulate, C#, JavaScript, PHP, HTML, CSS.