Creating Collectables in Unity
Time for another standard feature in a 2.5D platform game: the collectables.
Preparing the coin object
We have earlier created spheres as placeholders for our coin. Make sure they have no gravity, but the isTrigger is selected. Override to apply it to all the coin instances.
Collecting things is only fun, when you see the results. Thus when the player collects the coin, we want to show it in the UI.
We need two new scripts:
- Collectable Script which manages the coins behavior
- UI Manager Script which updates our UI
In the collectable script we are going to detect whether our player has collected the coin. In terms of unity we check for an OnTriggerEnter. As we are in 2.5D we use the 3D collider. So our pseudocode looks something like this:
//if the player triggers the coin
//add the coin to the player coin score
//update the UI Manager text
//destroy the coin object
and the code:
As you can see I added some safety measures for debugging. Checking whether the player is there. The second null check can be deleted later on.
Adding a Canvas and Text
To display the coin score we add a UI Canvas and simple text in Unity
We adjust the text to and anchor it to the left top corner.
UI Manager Script
We add a UI Manager script and either add it to a UI Manager or here I will simply attach it to the canvas object. Remember that whenever we want to access the UI in a script we need to add the UI library in the script:
We add a method to update the text:
Updating the Player Script
As we are going to create a method to update our coin score here, we first need variable to store the to the UI Manager script:
In the start method we can now use getComponent:
Here again, for debugging purposes I added a null check.
Now you might remember we called a method AddCoins() in the collectable script. We add it to the player script:
It both updates the coin counter and passes it to the UI Manager.
And that’s it. We created a collectable feature for our platform game.
The next step will be the platforms. They are pretty static right now. Now to get them moving a bit.