A Physics Based Character Controller for Unity — Part 2 Jumping

Single and double jump implemented

Creating the variables in the player script

private float _yVelocity;
private float _jumpHeight = 25.0f;
private bool _jumpAgain = false;

Implementing the single jump

if(_controller.isGrounded == true){
//do nothing for now
}
else{
velocity.y -= _gravity;
}
_yVelocity -= _gravity

Implementing the double jump

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Andrea Zilio

Andrea Zilio

Passionate Game Developer and Learning Expert. I love to create games and interactive experiences using Unity, Articulate, C#, JavaScript, PHP, HTML, CSS.